Display Name = "Château des Romances Layer 8"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 928, 75, 69, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 928, 75, 69, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 928, 75, 69, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1228, 0, 8, 2])
      ControlVariables([1228, 1228, 0, 0, 9])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 930, 78, 41, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1228, 0, 8, 2])
      ControlVariables([1228, 1228, 0, 0, 9])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 930, 78, 41, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2950, 2950, 0])
    ChangeWeapons([955, 0, 0, 1, false])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>When I hold these in my hand, my entire body fills with energy. I feel as if these will make our adventure much easier..."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>This clearly looks like a weapon made for Hakunen.\nI'm much more reassured now."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2949, 2949, 0])
    ChangeArmor([336, 0, 0, 1, false])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>This ribbon...\nIt's as if this was prepared for me♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2951, 2951, 0])
    ChangeArmor([368, 0, 0, 1, false])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>............"])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>This card is something from our world.\nIt looks as if this one was prepared for Novissa."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    CallCommonEvent([499])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlVariables([1229, 1229, 0, 0, 3])
    ConditionalBranch([0, 2949, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2950, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2951, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 0, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>Seems you've found all the treasure chests on this floor. Congratulations♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 1, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There is still \\V[1229] treasure chest on this floor.\nKeep searching for it!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 2, 1])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There are still \\V[1229] treasure chests on this floor.\nKeep searching for them!!"])
      Empty([])

    BranchEnd([])
    Empty([])
